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Latest Nightly Changes

Features

New menu

  • Rewritten randomizer menu. The app now draws its own interface instead of a text console: colored panels, a highlighted selection outline, and toggle switches for every On/Off setting. Settings with more than two choices still show as text. A now moves to the next option, the same as D-pad Right. Long location names fit on one line instead of wrapping.
  • New default settings. These now start On (or Random): Shuffle Transformation, Heart Containers (Random), Fast Mask Transform, Fast Notebook, Fast Zora Swimming, Twinmold Restoration, all five cutscene skips (Happy Mask Salesman, Darmani, Mikau, Giants, Pirates), all four boss trial skips, Colored Small Keys, Colored Boss Keys and Show Postman Item. Saved presets and cached settings keep whatever they had.

Locations

  • Shorter location names. Location names now use the same region abbreviations everywhere (e.g. Road to Snowhead Pillar → RS Pillar), in the menus and the spoiler log.
  • Alternate copies of a check (spring Goron Village, the cleared swamp, the moved Deku scrubs) are no longer listed in the Exclude Locations menu, since excluding them did nothing.

Bug Fixes

Item placement and logic

  • Shop prices are now part of logic. With Shopsanity, an item could be placed behind a price the player's wallet couldn't cover yet, leaving the seed stuck. Logic now requires the Adult Wallet for prices over 99 and the Giant's Wallet for prices over 200, and shop prices are set before any item is placed.
  • Shopsanity places shop items with logic. Items in shop slots are now placed by the logic fill instead of being dropped in at random.
  • Saving Koume needs a potion. Logic only required a bottle to save Koume in the Woods of Mystery. It now requires a Red or Blue Potion: the Bottle with Red Potion, or a bottle and a Red or Blue Potion to buy or find. Blue Potion Refills can now be placed as required items.
  • Refills no longer count as bottles. Milk, Chateau Romani refills and Green/Blue Potion and Fairy refills counted as owning a bottle in logic, even though without one they turn into a Green Rupee in game.
  • Generation no longer freezes. Generating could hang at Placing Items. when a trade item or the Magic Bean Pack had no valid spot left early in the fill. It now retries instead.

Spoiler log

  • Fixed the in-game spoiler log printing Error! when the playthrough went through locations the in-game list hides (vanilla Skulltula tokens and stray fairies, alternate checks). Its playthrough also showed the wrong items after such a location; hidden locations are now left out cleanly.

Custom Music

  • The Milk Bar's regular background music can now be replaced, with a stereo file in Area Themes/Milk Bar/. The mono track is the Milk Bar performance, now in its own Milk Bar Performance folder.

Items and songs

  • Green and Blue Potions are only given when you have an empty bottle; otherwise you get a Green Rupee.
  • Fixed the Goron Lullaby intro and full song being tracked incorrectly, which could give the wrong song or cause you to skip one.
  • Talking to the Goron Elder no longer depends on the order the Goron Lullaby checks were done in; it now checks whether you've met the Goron Elder's son.
  • Entering a shop no longer marks sword upgrades as received; the progressive sword is only recorded when you actually get a sword.

Giants

  • The giant's chamber after a boss now plays the right cutscene when bosses are beaten out of order: the first giant (who teaches Oath to Order) plays until Oath to Order is given, and the later giants after that. Freeing more than four giants no longer gives extra Oaths.

Other Changes

  • D-pad Transformation Masks description updated: Down A is no longer patched out when it's on.